The status element is used to shown the crafting status of the custom machine in the Machine GUI.
Status element must be defined in json like : "type": "custommachinery:status".
The crafting status of a custom machine can be IDLE, RUNNING or ERRORED.
IDLE mean the machine can't craft any recipes (because of missing inputs)
RUNNING mean the machine is currently processing a recipe
ERRORED mean the machine encountered an error while processing a recipe, the error message will be displayed as a tooltip when you hover the Status Element with your mouse.
Properties
The status element has 3 mandatory properties and 7 optional properties :
Mandatory properties
"type": "custommachinery:status"//Mandatory to define a status element.
X
Name : x
Description :
A positive integer value that define the x axis position of the element to be displayed on the Machine GUI.
Example :
The element will be rendered 100px to the right from the top-left corner of the gui.
"x": 100
Y
Name : y
Description :
A positive integer value that define the y axis position of the element to be displayed on the Machine GUI.
Example :
The element will be rendered 100px to the bottom from the top-left corner of the gui.
"y": 100
Optional property
Width
Name : width
Description :
A positive integer value that define the width of the element on the Machine GUI.
Default :
The same width as the texture specified in the texture property.
Example :
The width of the element will be 100px.
"width": 100
Height
Name : height
Description :
A positive integer value that define the height of the element on the Machine GUI.
Default :
The same height as the texture specified in the texture property.
Example :
The height of the element will be 100px.
"height": 100
Priority
Name : priority
Description :
An integer property that define the priority of the Element to be rendered.
Elements with higher priority will be rendered first. If 2 elements are at the same position the first to be rendered will be under and the last will be above.
Default : 0
Example :
The element will be rendered under each element that have a priority lower than 1000.
"priority": 1000
Idle texture
Name : texture_idle
Description :
The location of the texture file the status element will display when the machine status is IDLE.