Button element
Add a clickable button to the machine gui
The button gui element is used to add a clickable button to the machine gui.
All button elements have a unique string id (that you must specify in the elements properties), when the button is pressed a boolean flag will be written in the machine data. This data can be accessed using Crafttweaker or KubeJS Function requirement.
Simply using data.buttonID
will give you a boolean that represent the current state of the button (true for pressed, false for released).
A Button requirement can also be used to make the recipe start only if the button is pressed.
Button elements are defined in json with : "type": "custommachinery:button"
.
Properties
The button gui element has 4 mandatory properties and 12 optional properties.
Mandatory properties
"type": "custommachinery:button" //Mandatory to define a button element.
Id
Name : id
id
Description :
A string representing the id of the button, can be used in a Function requirement to check the state of the button, or in a Button requirement to make the recipe start only when the button is pressed.
Example :
The id of the button will be button1
:
"id": "button1"
Optional properties
Texture
Name : texture
texture
Description :
The location of the texture that will be rendered into the GUI.
The location must be referenced by : namespace:path/file.png
The texture loader will search for textures in the assets/namespace
folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
Default :
"texture": "custommachinery:textures/gui/base_button.png"
Example :
The file assets/textures/my_texture.png
will be used.
"texture": "namespace:textures/my_texture.png"
Texture toggle
Name : texture_toggle
texture_toggle
Description :
The location of the texture that will be rendered into the GUI when the button is toggled and pressed.
The location must be referenced by : namespace:path/file.png
The texture loader will search for textures in the assets/namespace
folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
Default :
"texture_toggle": "custommachinery:textures/gui/base_button_toogle.png"
Example :
The file assets/textures/my_texture.png
will be used.
"texture_toggle": "namespace:textures/my_texture.png"
Texture hovered
Name : texture_hovered
texture_hovered
Description :
The location of the texture that will be rendered into the GUI when the players mouse cursor is hovering the element.
The location must be referenced by : namespace:path/file.png
The texture loader will search for textures in the assets/namespace
folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
Default :
"texture_hovered": "custommachinery:textures/gui/base_button_hovered.png"
Example :
The file assets/textures/my_texture.png
will be used.
"texture_hovered": "namespace:textures/my_texture.png"
Texture toggle hovered
Name : texture_toggle_hovered
texture_toggle_hovered
Description :
The location of the texture that will be rendered into the GUI when the button is toggled and the player mouse cursor is hovering it.
The location must be referenced by : namespace:path/file.png
The texture loader will search for textures in the assets/namespace
folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
Default :
"texture_toggle_hovered": "custommachinery:textures/gui/base_button_toogle_hovered.png"
Example :
The file assets/textures/my_texture.png
will be used.
"texture_toggle_hovered": "namespace:textures/my_texture.png"
Priority
Name : priority
priority
Description :
An integer property that define the priority of the Element to be rendered.
Elements with higher priority will be rendered first. If 2 elements are at the same position the first to be rendered will be under and the last will be above.
Default : 0
Example :
The element will be rendered under each element that have a priority lower than 1000.
"priority": 1000
Tooltips
Name : tooltips
tooltips
Description :
A list of Text components that will be shown as tooltips when the player mouse cursor hover the element.
Each tooltips of the list will be a new line.
Example :
Replace the default tooltips with a single line that say "Click me !" :
"tooltips": "Click me !"
Text
Name : text
text
Description :
A text component that will be rendered on top of the button texture.
Note that by default the button texture is 20x20px square so a text too big will overflow from the button texture.
Default : empty
empty
Example :
The following will add "Click Me !" text on the button :
"text": "Click Me !"
The same in red :
"text": {"text": "Click Me !", "color": "red"}
Item
Name : item
item
Description :
Add an item to be rendered on top of the button texture.
The item can be specified either with just its id : "minecraft:diamond"
Or with a stack :
{"id": "minecraft:diamond", "Count": 4, "tag": "Some NBT"}
Default : empty
empty
Example :
The rendered item will be a gold ingot :
"item": "minecraft:gold_ingot"
Hold time
Name : hold_time
hold_time
Description :
A positive integer value that represent the time (in ticks) that the button will stay pressed when a player press it in the machine GUI.
Visually the button will not look pressed but internally the machine will keep it pressed until this hold time is expired.
This can be used when a machine need a button to be pressed to start a recipe, but since the machine check recipes only every 20 ticks the player would have to press the button exactly that tick or the recipe won't start.
Default : 1
1
The button only stay pressed for 1 tick.
Example :
The button will stay pressed for 20 ticks (1 second).
"hold_time": 20
Example
A basic button element using the base texture provided by Custom Machinery with a diamond :
{
"type": "custommachinery:button",
"x": 20,
"y": 20,
"id": "diamond",
"item": "minecraft:diamond"
}
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