Display the stored xp or add buttons to store/take xp.
The experience gui element is used to display the amount of xp stored in the machine's experience component.
It can also be used as a button that will take/give xp from/to the player when pressed.
The behavior of the experience element depends of its mode property (see below).
Experience elements are defined in json with "type": "custommachinery:experience".
Properties
The experience gui element has 4 mandatory properties and 8 optional properties :
Mandatory properties
"type": "custommachinery:experience"//Mandatory to define an experience gui element.
X
Name : x
Description :
A positive integer value that define the x axis position of the element to be displayed on the Machine GUI.
Example :
The element will be rendered 100px to the right from the top-left corner of the gui.
"x": 100
Y
Name : y
Description :
A positive integer value that define the y axis position of the element to be displayed on the Machine GUI.
Example :
The element will be rendered 100px to the bottom from the top-left corner of the gui.
"y": 100
Mode
Name : mode
Description :
The mode define the behavior of the element, valid values are :
"input_one" : The player who press the button will give 1 level of their xp to the machine.
"input_ten" : The player who press the button will give 10 levels of their xp to the machine.
"input_all" : The player who press the button will give all their xp to the machine.
"output_one" : The player who press the button will be given 1 level from the machine.
"output_ten" : The player who press the button will be given 10 levels from the machine.
"output_all" : The player who press the button will be given all the xp in the machine.
"display" : The element will only display a texture and, when hovered, will show the amount of xp stored in the machine.
"display_bar" : The element will show a bar representing the amount of xp stored in the machine.
Example :
When pressing this gui element the player will give one level of xp to the machine.
"mode": "input_one"
Optional properties
Width
Name : width
Description :
A positive integer value that define the width of the element on the Machine GUI.
Default :
The same width as the texture specified in the texture property.
Example :
The width of the element will be 100px.
"width": 100
Height
Name : height
Description :
A positive integer value that define the height of the element on the Machine GUI.
Default :
The same height as the texture specified in the texture property.
Example :
The height of the element will be 100px.
"height": 100
Priority
Name : priority
Description :
An integer property that define the priority of the Element to be rendered.
Elements with higher priority will be rendered first. If 2 elements are at the same position the first to be rendered will be under and the last will be above.
Default : 0
Example :
The element will be rendered under each element that have a priority lower than 1000.
"priority": 1000
Texture
Name : texture
Description :
The location of the texture that will be rendered into the GUI.
The location must be referenced by : namespace:path/file.png The texture loader will search for textures in the assets/namespace folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
The file assets/textures/my_texture.png will be used for the dump element.
"texture": "namespace:textures/my_texture.png"
Texture hovered
Name : texture_hovered
Description :
The location of the texture that will be rendered into the GUI when the players mouse cursor is hovering the element.
The location must be referenced by : namespace:path/file.png The texture loader will search for textures in the assets/namespace folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).