Block
Use the block requirement in a KubeJS recipe
Use one of these methods to add a Block Requirement to the recipe.
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, comparator)
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, comparator, order)
.placeBlockOnStart("block", startX, startY, startZ, endX, endY, endZ)
.placeBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount)
.placeBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, order)
.placeBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ)
.placeBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount)
.placeBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, order)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist, order)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist, order)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist, order)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist, order)
.destroyBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.destroyBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.destroyBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, order)
.destroyBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.destroyBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.destroyBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, order)
.breakBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.breakBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.breakBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, order)
.breakBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.breakBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.breakBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, order)The
blockparam must be a string defining a valid blockstate. Using the formatnamespace:block_id[property1=value1,property2=value2...]{tag1: value1, tag2: value2...}(The [] and {} are optional) This is the block that will be placed.The
filterparam must be an array of string defining a valid blockstate. This is the blocks that can/can't be break by the machine depending of the whitelist property.The
whitelistparam is a boolean, if true the filter list will be a whitelist, if false a blacklist. Default to false when not specified.The
startX,startY,startZ,endX,endY,endZmust be integer values defining the box where the machine will search for blocks. You can use the in-gameBox Creatorto select a box and put the values here.The
amountparam must be a positive integer. This is the minimal amount of blocks that must be destroyed/placed. Default to 1 when not specified.The
comparatorparam must be a string defining a valid Comparator Mode. Default :==The
orderparam must be one of the following value:increasing(default value, from bottom to top)decreasing(from top to bottom)random(random)
Example
ServerEvents.recipes(event => {
event.recipes.custommachinery.custom_machine("custommachinery:power_crusher", 100)
.requireBlock("minecraft:stone", true, 0, -1, 0, 0, -1, 0)
})Last updated