Reset element
Add a reset button to the machine gui.
The reset gui element is a button used to reset the machine to it's idle state.
When clicked, the reset button will stop the current process and put the machine in it's idle state, all already used inputs will be lost.
Reset elements are defined in json with : "type": "custommachinery:reset"
.
Properties
The reset gui element has 3 mandatory properties and 6 optional properties :
Mandatory properties
"type": "custommachinery:reset" //Mandatory to define a reset element.
Optional properties
Priority
Name : priority
priority
Description :
An integer property that define the priority of the Element to be rendered.
Elements with higher priority will be rendered first. If 2 elements are at the same position the first to be rendered will be under and the last will be above.
Default : 0
Example :
The element will be rendered under each element that have a priority lower than 1000.
"priority": 1000
Texture
Name : texture
texture
Description :
The location of the texture that will be rendered into the GUI.
The location must be referenced by : namespace:path/file.png
The texture loader will search for textures in the assets/namespace
folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
Default :
"texture": "custommachinery:textures/gui/base_reset.png"
Example :
The file assets/textures/my_texture.png
will be used for the reset element.
"texture": "namespace:textures/my_texture.png"
Texture hovered
Name : texture_hovered
texture_hovered
Description :
The location of the texture that will be rendered into the GUI when the players mouse cursor is hovering the element.
The location must be referenced by : namespace:path/file.png
The texture loader will search for textures in the assets/namespace
folder, the .png extension is required or the file will not be found.
The texture can be any size, if the texture size is different from the default size the width and height properties of the element will be automatically changed to fit the texture size if not provided.
If the width and/or height properties of the element are provided, the texture will be stretched to fit the dimensions of the element (it can render weirdly in that case).
Default :
"texture_hovered": "custommachinery:textures/gui/base_reset_hovered.png"
Example :
The file assets/textures/my_texture.png
will be used.
"texture_hovered": "namespace:textures/my_texture.png"
Tooltips
Name : tooltips
tooltips
Description :
A list of Text components that will be shown as tooltips when the player mouse cursor hover the element.
Each tooltips of the list will be a new line.
Example :
Replace the default tooltips with a single line that say "Click me !" :
"tooltips": "Click me !"
Example
A basic reset gui element :
{
"type": "custommachinery:reset",
"x": 20,
"y": 20
}