Chemical (Mekanism)

Use the chemical requirement in a KubeJS recipe

This requirement requires Custom Machinery Mekanism to be installed.

Use one of these methods to add a Chemical Requirement to the recipe.

Gas :

.requireGas(gas)
.requireGas(gas, "tankID")

.requireGasPerTick(gas)
.requireGasPerTick(gas, "tankID")

.produceGas(gas)
.produceGas(gas, "tankID")

.produceGasPerTick(gas)
.produceGasPerTick(gas, "tankID")

Infusion :

.requireInfusion(infusion)
.requireInfusion(infusion, "tankID")

.requireInfusionPerTick(infusion)
.requireInfusionPerTick(infusion, "tankID")

.produceInfusion(infusion)
.produceInfusion(infusion, "tankID")

.produceInfusionPerTick(infusion)
.produceInfusionPerTick(infusion, "tankID")

Pigment :

.requirePigment(pigment)
.requirePigment(pigment, "tankID")

.requirePigmentPerTick(pigment)
.requirePigmentPerTick(pigment, "tankID")

.producePigment(pigment)
.producePigment(pigment, "tankID")

.producePigmentPerTick(pigment)
.producePigmentPerTick(pigment, "tankID")

Slurry

.requireSlurry(slurry)
.requireSlurry(slurry, "tankID")

.requireSlurryPerTick(slurry)
.requireSlurryPerTick(slurry, "tankID")

.produceSlurry(slurry)
.produceSlurry(slurry, "tankID")

.produceSlurryPerTick(slurry)
.produceSlurryPerTick(slurry, "tankID")
  • The gas, infusion, pigment and slurry params must be the ID of the chemical: "namespace:id" example : "mekanism:sulfuric_acid" You can also specify an amount (in mB) : "mekanism:sulfuric_acid 500" If no amount is specified the default is 1000mB.

  • The tank param must be a string corresponding to a tank id defined in a custom machine json Chemical Component tank property.

Example

This recipe will consume 1000mB of steam gas to produce 100mB of white pigment :

ServerEvents.recipes(event => {

  event.recipes.custommachinery.custom_machine("custommachinery:power_crusher", 100)
  .requireGas("mekanism:steam 1000")
  .producePigment("mekanism:white 100")
})

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