Fluid
Use the fluid requirement in a KubeJS recipe
Use one of these methods to add a Fluid Requirement to the recipe.
.requireFluid(fluid)
.requireFluid(fluid, "tank")
.requireFluidTag("tag", amount)
.requireFluidTag("tag", amount, nbt)
.requireFluidTag("tag", amount, "tank")
.requireFluidTag("tag", amount, nbt, "tank")
.produceFluid(fluid)
.produceFluid(fluid, "tank")
.requireFluidPerTick(fluid)
.requireFluidPerTick(fluid, "tank")
.requireFluidTagPerTick("tag", amount)
.requireFluidTagPerTick("tag", amount, nbt)
.requireFluidTagPerTick("tag", amount, "tank")
.requireFluidTagPerTick("tag", amount, nbt, "tank")
.produceFluidPerTick(fluid)
.produceFluidPerTick(fluid, "tank")
The
fluid
param must be created usingFluid.of()
KubeJS method. Example :Fluid.of("minecraft:water", 1000)
The
tank
param must be a string corresponding to a tank id defined in a custom machine json Fluid Componenttank
property.The
tag
param must be a string starting with # defining a valid tag id. Example :"#minecraft:water"
The
amount
param must be a positive integer.The
nbt
param must be a map. Example:{nbt1: 1, nbt2: "something"}
.
Example
onEvent('recipes', event => {
event.recipes.custommachinery.custom_machine("custommachinery:power_crusher", 100)
.requireFluid(Fluid.of("minecraft:water", 1000))
})
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