Block
Use the block requirement in a KubeJS recipe
Use one of these methods to add a Block Requirement to the recipe.
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.requireBlock(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount, comparator)
.placeBlockOnStart("block", startX, startY, startZ, endX, endY, endZ)
.placeBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount)
.placeBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ)
.placeBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.breakAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.breakAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.destroyAndPlaceBlockOnStart("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter)
.destroyAndPlaceBlockOnEnd("block", startX, startY, startZ, endX, endY, endZ, amount, filter, whitelist)
.destroyBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.destroyBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.destroyBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.destroyBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.breakBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.breakBlockOnStart(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
.breakBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ)
.breakBlockOnEnd(filter, whitelist, startX, startY, startZ, endX, endY, endZ, amount)
The
block
param must be a string defining a valid blockstate. Using the formatnamespace:block_id[property1=value1,property2=value2...]{tag1: value1, tag2: value2...}
(The [] and {} are optional) This is the block that will be placed.The
filter
param must be an array of string defining a valid blockstate. This is the blocks that can/can't be break by the machine depending of the whitelist property.The
whitelist
param is a boolean, if true the filter list will be a whitelist, if false a blacklist. Default to false when not specified.The
startX
,startY
,startZ
,endX
,endY
,endZ
must be integer values defining the box where the machine will search for blocks. You can use the in-gameBox Creator
to select a box and put the values here.The
amount
param must be a positive integer. This is the minimal amount of blocks that must be destroyed/placed. Default to 1 when not specified.The
comparator
param must be a string defining a valid Comparator Mode. Default :==
Example
onEvent('recipes', event => {
event.recipes.custommachinery.custom_machine("custommachinery:power_crusher", 100)
.requireBlock("minecraft:stone", true, 0, -1, 0, 0, -1, 0)
})
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