Effect requirement is used to make the custom machine give effects to entities.
This requirement doesn't have a mode and will never stop the processing of a recipe.
The effect can be given every tick or only at the end of the crafting process (see the finish property below).
The requirement type of effect requirement is : "custommachinery:effect".
Properties
The effect requirement have 4 mandatory properties and 3 optional properties.
Mandatory properties
"type": "custommachinery:effect"//Mandatory to define an effect requirement.
Effect
Name : effect
Description :
An effect ID, it can be any registered effect modded or vanilla.
The effect ID must be defined by nemaspace:id like minecraft:levitation for example.
Example :
"effect": "minecraft:strength"
The requirement will apply a vanilla Strength effect.
Time
Name : time
Description :
A positive integer that define the duration in ticks of the effect.
Example :
"time": 100
The effect duration will be 100 ticks -> 5 seconds.
Radius
Name : radius
Description :
A positive integer that define the radius around the machine where the effect will be applied.
The radius is in block size and is a circle.
Example :
"radius": 10
The effect will be applied in all entities within 10 blocks of the machine.
Optional properties
Level
Name : level
Description :
A positive integer that define level of the effect, vanilla hardcode the effect level limit at 255.
Default : 1
The effect will be applied at level 1.
Example :
"level": 4
The effect will be applied at level 4.
Filter
Name : filter
Description :
An array of entity ID that can have the effect applied.
Any registered entity ID can be used here and must be specified in the format namespace:id like minecraft:zombie for example.
The effect will only be given to vanilla zombies and villagers.
The [] are not required if only one entity ID is specified.
Finish
Name : finish
Description :
A boolean, if true the effect will only be applied at the end of the crafting process, if false the effect will be applied each tick while the machine is running.
Default : false
The effect is applied each tick of the crafting process.
Example :
"finish": true
The effect is applied only once, at the end of the crafting process.
Example
An effect requirement that add a 10 seconds, level 2 absorption effect to all players (and only players) in an area of 50 blocks at the end of the recipe: